-
Start date
02/10/2022T22:00:00
-
End date
28/02/2024T23:00:00
-
Image
-
Publish in core platform
No
-
URL
https://gaptain.com/ciberseguridad-convivencia-educacion-digital/
-
Link Type
Background information url
-
Target audience
Digital skills in education.Digital technology / specialisation
Artificial IntelligenceDigital skill level
BasicGeographic Scope - Country
SpainIndustry - Field of Education and Training
Information and Communication Technologies (ICTs) not further definedTarget language
Type of initiative
EU institutional initiative
Event setting
Type of Funding
Public
Organization
SGI europeSkip to content
The KIDS CENTRIC programaims to bring digital education to schools in the community of Madrid to prevent risks and digital addictions among students, improve school coexistence and create a culture of cybersecurity in the educational environment (school + families).
The initiative is designed with technology that helps teachers develop students’ digital skills by promoting healthy habits and taking care of their digital well-being.
This project implements the first INTEGRAL digital literacy program (student-teacher-families) based on PLATFORM, which makes it possible to digitally literate children and adolescents in a massive way, generating a HIGH SOCIAL IMPACT in a very short time.
Use VIDEOJUEGOS in the classroom to obtain information about the habits of use of technology and the way in which students relate, and AI to identify the risks to which they are most exposed, and generate the teaching unit necessary to mitigate them.
The didactic unit is PERSONALIZED is integral (in online video format and gamified activities), because it reaches teachers, students and families.
AUTOMATING the previous diagnosis (video games), and the process of generating the teaching unit most adapted to each classroom, allows you to be very EFFECTIVE in your task, identifying and mitigating the specific risks that apply to each group of students based on their digital activity and relationships (classroom sociogram).
The power of the platform lies in:
- Their ability to perform mass implantations;
- Its ability to perform a diagnosis on easily configurable ‘themes’, to automatically create a teaching unit based on the results.
These 2 skills can be applied in any sector and type of organization to carry out effective and personalized trainings. depending on the profile and knowledge of the student.
Finally, with all the information collected, Kids Centric Universe 360o measures its impact in terms of coexistence (level of well-being, coexistence, conflict) allowing schools to monitor the improvement achieved, as well as identify excluded students, conflicts and cases of Bullying / Cyberbullying.
Finally, with the information collected, Kids Centric Universe measures its impact in terms of coexistence (level of well-being, coexistence, conflict) generates the classroom sociogram and allows schools to monitor the improvement achieved, as well as identify excluded students, conflicts and cases of Bullying / Cyberbullying.
Among the improvements in the centers, it is observed that the level of well-being of the students increases by 15%, the level of conflict in the educational environment is reduced by 14%, the level of equality improves by 18% and the level of coexistence in the educational environment improves by 16%.
Likewise, the project has generated impact in 30 educational centers in the Community of Madrid, more than 1,000 teachers and more than 8,000 families.
With the information collected in the classrooms by the Gaptain platform, he has prepared the following study.
In May 2024, UNESCO recommended Kids Centric Universe as good educational practice in its latest GEM 2024 report.




