Malta Digital Skills and Jobs Platform (LISP)

Gamification for teaching

Training Provider

Keith Aquilina

Target Group / Theme

Digital Skills of Teachers, Educators and Trainers

Course dates

16th September 2025 – 14:00 – 16:00
17th September 2025 – 14:00 – 16:00
18th September 2025 – 14:00 – 16:00

Sessions

3

Course Description:

This 6-hour course will equip participating educators to apply game-design principles into their teaching.

Session 1. Why Gamification? Foundations & Quick Wins
This session introduces the psychology behind gamification, including intrinsic and extrinsic motivation, self-determination theory, and flow. Participants will explore real-world examples and experiment with simple gamified strategies they can implement immediately, such as digital badges, progress bars, and low-stakes challenges.

Session 2. Designing Inclusive Gamified Experiences
Participants will dive into the design process, using frameworks like MDA (Mechanics-Dynamics- Aesthetics) and Bartle’s Player Types to create engaging, learner-centered experiences. The session emphasizes inclusive design, offering strategies to support diverse learners through choice, collaboration, and accessibility features.

Session 3. Evaluating Impact & Ethics
The final session focuses on evaluating the effectiveness and ethical dimensions of gamified learning. Educators will explore how to use analytics to monitor engagement, reflect on learner wellbeing, and address concerns around competition, screen time, and data use. The course concludes with a capstone challenge: designing and presenting a gamified lesson plan.

Delivery Method

Online Session

Registrations for this course are now fully booked